2009

Each biped can have up to three props. Prop data will work seamlessly with
other advanced features of character studio: in the Mixer, Motion Flow,
Unification, and Layered edits.
Props are defined in the Structure rollout.
Props appear as boxes in the biped hierarchy. They can be moved, stretched,
and scaled in Figure mode as other biped parts can. Props are supported by
Physique, and are animated using the biped Transform controller in the same
way as other objects. Create your prop and position it in relation to the biped
in Figure mode. Props can be made to follow the motion of either hand by
keyframing the Position and Rotation coordinate space of the prop.
Bipeds with multiple props as swords
Animating Prop Linkage
Props can change linked parents (similar to the 3ds Max Link controller) at
any keyframe. This is done using the Position Space and Coordinate Space
lists in the Prop section of the
Key Info rollout on page 4367. Once a key is set
on the prop at a given frame, you can set or change the coordinate space in
which it is transformed by choosing a new space from the drop-down list.
You set rotation and position coordinate space independently.
4256 | Chapter 17 character studio