2009

Controllers can also be added in the Animation Workbench on page 4483 using
the Controller button to display the controller list. Right-click and choose
Assign Controller from the right-click menu. You can assign controllers to
multiple objects by using the SubAnims filter.
Procedures
To add a controller to a biped object:
1 Select the biped object that you want to control, and set a key for that
object.
2 In the Motion panel, expand the Assign Controller rollout.
The Biped SubAnim entry is displayed in the list window.
3 Expand the Biped SubAnim entry in the Controller window.
List controller entries are displayed for BipScale, BipRotation, and
BipPosition.
4 Expand the list controller you want to add to and highlight the first
Available entry.
The Assign controller button becomes active.
5
Click the Assign Controller button.
An Assign Controller dialog appears.
6 Choose the controller to want to use, and click OK.
7 Play the animation and observe the effect.
You can animate the parameters for the controllers using Track View or
by right-clicking the list entry in the controller window and then choosing
Properties.
Controllers can also be assigned in the Animation Workbench by
displaying the Controllers list, choosing an Available entry, right-clicking
and choosing Assign Controller.
To collapse a controller:
You can collapse a controller to use the animation in the Motion Mixer, or
with Layers, or to export to a games engine.
1 Select the biped object with the controller, for example an arm with an
added noise rotation controller.
Freeform Animation | 4253