2009

TIP Another feedback device is available once you've made your selection.
The selected object's name is displayed in the topmost field in the Modify,
Hierarchy, Motion, and Display panels.
4
On the Track View, click Zoom Selected Object.
The Track View hierarchy window repositions to show the selected object
at the top of the window display. Nested below the object's name are the
animation, or transform, tracks for that object, if any exist for the current
motion.
NOTE By default, all keys for arm objects are in the Clavicle track, and all
keys for leg objects are in the Thigh track. If you select a biped foot and click
Zoom Selected Object, you may need to scroll up the Track View hierarchy
to view the Thigh track transform keys. These keys also store foot transforms.
TIP Use controls in the Separate Tracks area of the Keyframing Tools rollout
on page 4380 if you prefer transform tracks for individual objects.
To display footstep tracks:
1 Select any biped with footstep animation.
2 In the Biped rollout of the Motion panel turn on Footstep Mode
.
3 Right-click in the viewport and choose Curve Editor.
4 On the Track View menu bar, choose Modes > Dope Sheet.
5 Click any footstep in the viewport and the hierarchy list navigates to the
Footstep track.
Animating by Moving Links
Use the standard 3ds Max Move transform to move biped links.
Freeform Animation | 4239