2009

Procedures
To create a purely freeform animation:
1 Create a biped.
2 Move the time slider to any given frame then do one of the following:
Turn on Auto Key, then move or rotate any biped
component. This sets a key for that component.
Pose any part of the biped, then in the Key Info rollout, click
Set Key .
Pose the hands and feet and then in the Key Info rollout click
Set Planted Key . This will create keys that cause the hands or feet to
stick in space.
For more information on setting keys, see
Setting Keys for Feet and
Hands
on page 4270.
NOTE character studio doesn't behave the same as 3ds Max when creating
keys. It doesn't automatically create keys at frame 0 when you create your
first set of keys at a later frame. For this reason, it's often useful to select all
the parts of the biped at frame 0, then click Set Key to creating holding keys
for all.
To create a freefrom animation from a footstep animation:
1 Select the biped whose footstep animation you want to convert to
freeform.
2
On the Motion panel Biped rollout, click Convert.
A Convert To Freeform dialog is displayed. Click OK.
Don't turn on Generate A Keyframe Per Frame unless you have a good
reason to do so. Having a keyframe on every frame makes animation
editing much more complex. Use this only if you are losing motion
quality through a conversion process.
Freeform Animation | 4235