2009

Procedures
To convert between footsteps and freeform animation:
1
On the Motion panel > Biped rollout, click Convert.
Depending on which is the current animation method, either the
Convert
to Freeform dialog
on page 4455 or the Convert to Footsteps dialog on page
4455 appears.
2 Change settings in the dialog as necessary, and click OK.
If you're converting to freeform animation, the footstep patterns are
removed from the viewport, gravity and dynamics are removed, and
footstep mode is disabled. You are now working with a purely freeform
animation.
If you're converting to footsteps, and the operation is successful, footsteps
appear in the viewport,
biped dynamics on page 7923 is turned on, and
Footstep mode is enabled.
Freeform Animation
Freeform animation of a biped swimming
While character studio calculates vertical dynamics and gravity based on its
footstep-driven technology, you dont always want your character strictly
4232 | Chapter 17 character studio