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2 in the Track Selection rollout, select the biped's Body Vertical track.
3 Move to the Vertical track keyframe you want to adjust, either a Touch
or Lift key.
The Ballistic Tension parameter is available only on Touch and Lift keys.
4 In the Key Info rollout, expand the Body bar to access the Ballistic Tension
parameter.
5 Adjust the Ballistic Tension value.
Adjusting the ballistic tension changes the amount of crouch before a
jump, and the amount of dampening that occurs after landing.
To change Dynamics Blend for multiple Body Vertical keys:
1 Choose Graphs Editors menu > Track View – Dope Sheet.
2 Select all the Body Vertical keys you want to change.
3 Right-click over one of the selected keys to display the TCB dialog.
4 Change the value of Dynamics Blend in the TCB dialog. This changes it
for all selected keys.
NOTE This only affects the biped during airborne periods in a footstep
animation. Changing Dynamics Blend keys in a walk motion does not affect
the motion.
Saving Footstep Animation
After you have animated the biped with footsteps, there are two ways you can
save the data.
■ A BIP file saves both the footsteps and any animation on the upper body.
You can save the entire footstep sequence, or just a portion of it.
■ An .STP file saves just the footstep data. These files, in ASCII format, are
sometimes used by game developers to save just the leg and foot motion
data
Footstep Animation | 4225