2009

2 in the Track Selection rollout, select the biped's Body Vertical track.
3 Move to the Vertical track keyframe you want to adjust, either a Touch
or Lift key.
The Ballistic Tension parameter is available only on Touch and Lift keys.
4 In the Key Info rollout, expand the Body bar to access the Ballistic Tension
parameter.
5 Adjust the Ballistic Tension value.
Adjusting the ballistic tension changes the amount of crouch before a
jump, and the amount of dampening that occurs after landing.
To change Dynamics Blend for multiple Body Vertical keys:
1 Choose Graphs Editors menu > Track View Dope Sheet.
2 Select all the Body Vertical keys you want to change.
3 Right-click over one of the selected keys to display the TCB dialog.
4 Change the value of Dynamics Blend in the TCB dialog. This changes it
for all selected keys.
NOTE This only affects the biped during airborne periods in a footstep
animation. Changing Dynamics Blend keys in a walk motion does not affect
the motion.
Saving Footstep Animation
After you have animated the biped with footsteps, there are two ways you can
save the data.
A BIP file saves both the footsteps and any animation on the upper body.
You can save the entire footstep sequence, or just a portion of it.
An .STP file saves just the footstep data. These files, in ASCII format, are
sometimes used by game developers to save just the leg and foot motion
data
Footstep Animation | 4225