2009
There are two solutions to this problem. You can change the amount of time
the character is airborne between footsteps (see
Editing Footstep Timing on
page 4200), or you can accelerate gravity with the GravAccel parameter.
Accelerating Gravity
The GravAccel parameter on the
Dynamics & Adaptation rollout on page 4417
alters the degree of gravitational pull imposed on the biped during its airborne
periods between active footsteps.
The GravAccel default value is based on the standard calculation for the Earth's
gravity and its effects on a man of average height. When the GravAccel
parameter is increased, the effects of gravity are decreased, and the biped
jumps higher. The GravAccel parameter can be set separately for each biped
in the scene.
4220 | Chapter 17 character studio