2009

Jump height increases with time in air
character studio uses the latter method for calculating the height of a biped's
jump. It knows from footstep timing how long the biped will be in the air,
and it has a method for determining the gravitational pull in your scene.
The default gravity setting in character studio is based on the standard equation
for calculating the Earth's gravitational pull, which is an acceleration of
approximately 32 feet/sec/sec. Because this equation depends on an accurate
measure of distance, the biped's height is used as a guide to actual distances
in the scene. For the purpose of gravitational computation, the biped is
considered to be about 5'10 tall, the average height for a male human being.
Of course, some of your characters will not be the same height as the average
man, so airborne periods between footsteps for these characters will appear
inaccurate, with the biped jumping too high or too low for your purposes.
Footstep Animation | 4219