2009

To edit the footstep buffer:
You can edit the footstep buffer only when footsteps have been copied to the
buffer, as described in the previous procedure.
1
On the Biped rollout > Modes group, click Buffer Mode. This button
is active only when there are footsteps in the buffer.
The viewports now display the footsteps in the footstep buffer, rather
than the footsteps in the currently activated footstep sequence.
2 Edit footsteps or motion keys as you normally would by moving and
rotating footsteps, or turning on Auto Key and moving and rotating parts
of the biped skeleton.
NOTE You cant splice (copy and paste) footsteps while in Buffer mode.
If you load a BIP file by clicking Load File on the Biped rollout while
Buffer mode is active, the footstep buffer is replaced with the motion in
the BIP file.
3
Click Buffer Mode to turn it off.
Now you can splice the edited buffer by pasting footsteps.
To splice the footstep buffer:
1 Click Paste Footsteps on the Footstep Operations rollout.
The footsteps from the buffer appear in their saturated colors.
2 Use Select and Move from the 3ds Max toolbar to position the first
pasted footstep at the point where you want to splice. When you move
the first pasted footstep over an activated footstep of the same side, right
or left, the activated footstep turns red to indicate splicing is possible.
This step is usually easiest to do in a Top viewport.
NOTE If you deselect the pasted footsteps by clicking elsewhere in a viewport,
no paste occurs and the pasting process ends.
3 When you have moved the buffer footsteps to the desired location, release
the mouse.
Footstep Animation | 4207