2009
Procedures
To prevent keys from changing when active footsteps are edited:
1 On the Motion panel, on the Dynamics & Adaptation rollout, in the
Footstep Adapt Locks group, select the types of keys you want to lock.
2 Move, rotate, scale, or bend active footsteps.
The tracks you lock are unaffected by footstep editing.
Splicing Footsteps
You can copy the motion of a biped footstep sequence, and paste it either at
the end or into the middle of another footstep sequence. This technique is
called
splicing on page 8134.
You can use splicing to build an extended, or cyclic, motion sequence out of
shorter sequences. You can also copy footsteps from one biped and paste them
onto another biped with this technique.
Splicing footsteps makes use of a footstep buffer to store footstep positions and
keys. The buffer is a temporary area in memory where footsteps are stored.
TIP Use motion splicing when you want to edit segments of a single footstep-based
animation. To build longer animations by connecting finished BIP files, use
Motion
Flow
on page 4508 or the Motion Mixer on page 3699.
See also:
■
Footstep Operations Rollout on page 4438
Procedures
To copy footsteps to the buffer:
1
Turn on Footstep mode.
2 Select a series of footsteps.
3
In the Footsteps Operations rollout, click Copy Footsteps.
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