2009

Left edge of footstep key selected in Track View
To select an edge, right-click the footstep track in Track View to display
the
Footstep Mode dialog on page 4457. Select one or more footstep keys,
and use the controls in the Footstep Edge Selection group to select an edge.
Editing Footstep Timing
Editing the timing of footsteps is a simple matter of moving selected footsteps
or selected edges in time.
Moving an entire footstep changes the time at which it starts and ends, but
not its duration. Moving a footstep edge changes the duration of the footstep.
Restrictions on Footstep Time Editing
The timing for both active and inactive footsteps can be changed. Editing
timing for active footsteps also changes keys for the center of mass and leg
keys, but not the spine, arm or tail keys. This can cause the resulting animation
to look different from the way you intended. For this reason, you might prefer
to deactivate footsteps before editing timing. See
Deactivating Footsteps on
page 4193.
When editing footstep timing in Track View, the following limitations apply
to both inactive and active footsteps:
There must be at least one frame between footstep keys for the same foot.
Footstep keys cannot start in negative frames.
Every footstep must be at least two frames long.
If you want to add footstep keys, use the tools on the Footstep Creation
rollout. See Creating Footsteps Automatically on page 4187 and Creating
Footsteps Manually
on page 4188.
Footsteps cannot be cloned.
4202 | Chapter 17 character studio