2009
Editing Footstep Placement
After you've created footsteps, there are several ways to edit their placement
in the scene.
■ You can use standard 3ds Max controls to select, move, rotate, or delete
footsteps.
NOTE The 3ds Max scale transform will not scale the footstep icons themselves;
the size of the icons is set by the size of the biped's feet. The biped foot size is
originally set by the biped's height, then later by any scaling you perform on
the feet in Figure Mode. See
Posing the Biped on page 4157.
■ You can use the Bend and Scale controls in the Footstep Operations Rollout
on page 4438 to edit the footsteps. The Bend value curves a selection of
footsteps, while Scale changes the distance between selected footsteps.
Selecting Footsteps
To change footstep placement, you must first select the footsteps to change.
When Footstep Mode is turned on, footsteps can be selected with the
same methods used to select 3ds Max objects:
■ Click footstep icons while holding down the Ctrl key.
■ Click and drag to draw a bounding box around footsteps you want to
select.
■ Unselect footsteps by holding down the Alt key and clicking footsteps.
You can also select footsteps in Track View's Dope Sheet mode. See
Editing
Footstep Timing
on page 4200.
Biped Key Adaptation
When you move, rotate, delete, bend, or scale active footsteps, the software
automatically alters biped keys to account for changes in balance and motion.
This change is called
adaptation on page 7900. For information on how
adaptation occurs, see
Editing Active Footsteps on page 4204.
Footstep Animation | 4199