2009
Keys for these tracks are generated automatically when you activate footsteps.
You can view the keys for each track on the Track Bar by turning off Footstep
Mode and clicking the corresponding button listed above. These tracks are
also visible in Track View's Dope Sheet mode.
NOTE When you select the COM, only the keys corresponding to the selected
track are displayed. If you select the COM and do not select a track, no keys are
displayed on the Track Bar, even if the COM is animated. You can find out which
COM track is selected by checking the status of the buttons displayed above.
When a button is turned on, the track is selected.
You can animate the COM or change existing keys after footsteps are activated.
To change COM keys after footsteps are activated, see
Animating the Upper
Body
on page 4209 and Adjusting Body Keys in Track View on page 4211.
Editing Footstep Motion
The topics in this section deal with the editing of footstep motion when
animating bipeds. They are:
Editing Footstep Placement on page 4199
Editing Footstep Timing on page 4200
Editing Active Footsteps on page 4204
Splicing Footsteps on page 4206
Animating Legs and Feet on page 4208
Animating the Upper Body on page 4209
Adjusting Body Keys in Track View on page 4211
Shifting the Biped's Balance on page 4212
Adjusting Vertical Motion on page 4217
Saving Footstep Animation on page 4225
4198 | Chapter 17 character studio