2009

Automatic Time Extension
During manual footstep creation, your display remains at the current frame.
However, footsteps are created sequentially in time. If the footsteps you create
require more frames than are in the active time segment, the footstep creation
process extends the active time segment, which can create new frames.
Creating New Footsteps Between Existing Footsteps
If inactive footsteps exist, you can only create new, inactive footsteps within
or directly before or after the time of the inactive footsteps. If you need to add
more footsteps near a time where there are only active footsteps, deactivate
all footsteps first, then add footsteps and activate them again. See
Deactivating
Footsteps
on page 4193.
See also:
Choosing a Gait on page 4185
Creating Footsteps Automatically on page 4187
Editing Footstep Placement on page 4199
Procedures
To prepare for manual footstep creation:
1 On the Motion panel > Biped rollout, click Footstep
Mode.
You are now in Footstep mode, and can create, activate, or edit footsteps.
2 In the Footstep Creation rollout, choose the gait you want to use: Walk,
Run, or Jump. See Choosing a Gait on page 4185 for details on gaits and
their parameters.
3 In the Footstep Creation rollout, set parameters for the chosen gait.
To create footsteps beginning at the current frame:
1
Turn on Footstep Mode.
4190 | Chapter 17 character studio