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footstep on the same side, an alert appears and you are not allowed to
create the footstep.
You can also append footsteps onto the end of the existing footsteps
with Create Footsteps (append) in the
Footstep Creation rollout on page
4434. Then Biped computes the frame at which the first footstep should be
created based on the chosen gait and the existing footsteps. This option
is disabled if there are no existing footsteps.
As with all footsteps, any footsteps you create with these methods are
inactive upon creation. You must activate them with Create Keys for Inactive
Footsteps in order to make the biped move through them.
Preparing to Create Footsteps Manually
Before placing footsteps, you must choose the gait, then set parameters for
the gait in the
Footstep Creation rollout on page 4434.
Footstep creation and gait buttons
When you select the Walk, Run, or Jump gait, parameters for that gait appear
on the Footstep Creation rollout. See Choosing a Gait on page 4185 for
information on gaits and parameters.
Switching Between Left and Right Footsteps
By default, manually placed footsteps alternate left, right, left, right. The
footstep cursor, which appears during individual footstep creation, shows you
whether a left or right footstep will be placed next.
If you want to change the footstep side that will be placed when you next
click, press Q to toggle between them. Pressing Q also changes the cursor,
showing you which footstep side will be placed next.
Footstep Animation | 4189