2009

3 In the Footstep Creation rollout, choose the gait you
want to use for the footsteps: Walk, Run, or Jump.
The selected gait determines the timing pattern of the automatically
placed footsteps.
4
In the Footstep Creation rollout, click Create Multiple Footsteps.
The
Create Multiple Footsteps dialog on page 4441 appears. This dialog
determines various aspects of the footstep sequence, such as how far each
footstep will be placed from the previous footstep.
5 Set the multiple footstep parameters, and then click OK.
This places footstep icons in the scene. To make the biped move through
the footsteps, you must create keys for the footsteps.
6
Click Create Keys For Inactive Footsteps on the Footstep Operations
rollout.
Keys have now been created for the footsteps.
7
Click Play Animation to see the animation.
Creating Footsteps Manually
Creating footsteps manually is useful for complicated footwork, such as
dancing. Manual footstep creation allows you to place each new footstep
carefully where you want it.
Multiple footsteps can also be generated automatically. To quickly generate
a simple walking, running, or jumping footstep patterns, see
Creating Footsteps
Automatically
on page 4187.
There are two ways to create footsteps manually:
You can start creating footsteps at the current frame with Create
Footsteps (at current frame) in the
Footstep Creation rollout on page 4434.
Any footsteps added subsequently will extend in time from the first
footstep. If you attempt to create a footstep at the same time as an existing
4188 | Chapter 17 character studio