2009
■ If creating footsteps manually with Create Footsteps (append)
or Create Footsteps (at current frame), the gait parameters on the
Footstep
Creation rollout
on page 4434 are used.
Changing these values changes the timing for any footsteps placed after the
values are set.
Changing the Gait After Creating Footsteps
After creating the footsteps, you can change the gait by editing footstep timing
in Track View's Dope Sheet mode. See
Editing Footstep Timing on page 4200.
Gait parameters are only one way to define the timing and nature of the
biped's gait. For a more complete description of gaits and other parameters
that alter the nature of the biped's motion, see
Adjusting Vertical Motion on
page 4217.
Creating Footsteps Automatically
Automatic footstep creation is the easiest way to create a walk or run cycle.
You can use this method to make the biped climb or descend a flight of stairs,
hop repeatedly, and do a variety of motions. Automatic footstep creation
places the footsteps for you, generating perfectly timed and spaced footsteps.
See also:
■
Creating Footsteps Manually on page 4188
■ Adjusting Vertical Motion on page 4217
Procedures
To create footsteps automatically:
1 Select any part of the biped.
2
On the Motion panel > Biped rollout, click Footstep Mode.
You are now in Footstep mode, where you can create, activate, or edit
footsteps.
Footstep Animation | 4187