2009

Footstep keys in Track View
Footsteps are appropriate for animation where the biped is on the ground or
uses the ground a great deal, such as walking, standing, jumping, running,
dancing, and athletic motion. For movement that does not require the biped
to interact with the ground, such as swimming or flying,
freeform animation
on page 4232 is more appropriate.
Footsteps are used to lock the foot to the ground. You can create the same
result in freeform animation by simply creating planted keys on page 4369 for
the feet.
Workflow
In general, you compose a footstep pattern with these actions:
1
Select the biped and access the Motion panel.
2 Click Biped rollout > Footstep Mode.
3 In the Footstep Creation rollout, click Walk, Run or
Jump to choose the gait (a method or pattern of moving on foot). The
gait sets the initial timing for footsteps you create.
4178 | Chapter 17 character studio