2009

Link 3ds Max bones to the biped to automate mechanical assemblies when
the biped is keyframed.
Link particle emitters to the biped hands or feet to create smoke or dust.
NOTE If you've linked particle emitters or 3ds Max bones (with the IK
controller) to the biped, the Animate button must be on when you reposition
the biped.
See also:
Biped Rollout on page 4331
Procedures
To link a mechanical character to the biped (without Physique):
With mechanical or jointed characters, you can simply link objects to the
biped without using the Physique modifier.
1 Load or create a mechanical or jointed model. Body parts in this model
should be separate 3ds Max objects.
2 Create a biped.
3
On the Biped rollout turn on Figure mode, then position
and fit the biped to your mesh objects.
4 Go through the mesh objects and use Select and Link on the 3ds Max
toolbar to link each object to its corresponding part on the biped.
All of keyframe animation applied to the biped will animate the model.
TIP If you plan to use 3ds Max linking and Physique together, link the body
parts to the biped after applying Physique. In this way, Physique will not
create superfluous links from the biped to the mechanical body parts when
it is applied.
Saving and Loading FIG Files
Select a biped. > Motion panel > Biped rollout > Load File (in Figure Mode)
4174 | Chapter 17 character studio