2009
Jointed character linked with biped skeleton
Characters available commercially often come in two varieties: jointless and
jointed. Jointless characters have a seamless mesh at limb joints. Jointless
characters should be attached to the biped using Physique. A jointed character
has separate objects with ball joint geometry for the limbs, and lends itself to
the linking technique described in this topic.
Linking objects and other geometry to the biped can also be used in cases
such as the following:
■ Link a weapon or a flower to the biped hand.
■ Link eyeballs or teeth to the biped head.
■ Link extra 3ds Max bones or splines to the biped to create extra envelopes
when Physique is applied.
Linking Character Body Parts to the Biped | 4173