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Select one body part and then click Symmetrical in the Track Selection
rollout. Now both are selected.
You can also scale one and then use Copy Posture and Paste Posture
Opposite from the Copy/Paste rollout. This approach ensures symmetry in
your character.
TIP Use the Page Up and Page Down keys to move through your hierarchy as you
work. For example, after you scale the thighs, press Page Down to select the calves.
Scaling the biped limbs to fit snugly to the mesh will help when Physique is
used to associate the mesh with the biped. The Bounding Box option uses
biped limb dimensions to size the envelopes. This saves time when you adjust
envelopes in Physique.
See also:
Rubber-Banding Arms and Legs on page 4168
Rubber-Banding Arms and Legs
Rubber Band mode provides a way to proportion the arm and leg links
simultaneously. Rubber Band mode works with the Move transform rather
than the Scale transform. When you move an arm or leg with Rubber Band
mode turned on, both the link and its child are scaled in a single step.
Rubber-banding the upper arm rescales the upper and lower arm objects and
moves the elbow link without affecting the position of the shoulder or the
wrist. If youve spent a lot of time getting the fingers in the right place, you
can reposition the elbow by rubber-banding, without affecting the hands.
4168 | Chapter 17 character studio