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2 Select the biped's left or right hand.
3 On the Track Selection rollout, click Symmetrical.
The opposite hand is also selected.
4 Move, rotate, and scale the hands until you have the position and size
you want. Use PAGE UP and PAGE DOWN to move the different parts
of the arm.
NOTE If you move limbs laterally, they will both move in the same direction,
and will no longer be symmetrical about the body.
To create a symmetrical pose by copying one side of the biped to the other:
1 On the Motion Panel > Biped rollout, turn on Figure mode.
2 Move, rotate, and scale the left arm and leg of the biped until you have
the position and size you need.
3 Select all of the bones in the left arm and leg.
4
On the Copy/Paste Rollout, create a collection, then turn on Posture
and click Copy Posture.
5
On the Copy/Paste Rollout, click Paste Posture Opposite.
The right arm and leg assume the position and scale of their corresponding
bones on the left.
Scaling Links
Use standard 3ds Max scale transforms to adjust a biped's posture by scaling
the size of its links. You must be in Figure mode to scale the biped links. If
you try to scale a biped without going into Figure mode, nothing happens.
As with rotation, when you scale biped links, Biped constrains the transform
to use the link's Local coordinate system. The position of other biped links
can change so they remain attached to the resized link. If you shorten the
thigh, the calf and ankle will maintain their size, but change their position.
4166 | Chapter 17 character studio