2009

3 Scale the other spine links in their local X-axis so they fit the upper part
of the skins torso.
The neck link should begin where the skins neck begins.
If the torso of the skin curves, you should also rotate spine links about
their local Z-axes, to align the spine with the longitudinal center of the
torso.
4 Scale the bipeds neck in its local X-axis to match the length of the neck
of the skin. The top of the last neck link (also the base of the head link)
should be where you want the head to pivot. This is usually just below
the ears, centered with the spine.
Leave the head in its default position relative to the spine and neck links.
To fit both arms using copy/paste:
1
On the Biped rollout turn on Figure mode.
2 Rotate one upper arm (R Arm1 or L Arm1) in its local Y-axis to center its
link in the upper arm of the skin.
3 Scale the upper arm so its link ends at the elbow of the skin.
4 Scale the lower arm (RArm2 or L Arm2) so its link ends at the wrist of the
skin.
If the skins arms are bent, rotate the lower arm to center its link as well.
5 Scale fingers, or move them along their local X-axis so each finger is
aligned with the corresponding finger of the skin.
The ends of the final finger links should go through the tips of the skins
fingers. You might have to change the number of biped fingers to match
the number of skin fingers.
6 When the arm is completely fitted to the skin, select all of it and on the
Copy/Paste rollout, click Copy Posture.
7 On the Copy/Paste rollout, click Paste Posture Opposite to pose the
opposite arm.
To pose both arms simultaneously:
1
On the Motion Panel > Biped rollout, turn on Figure mode.
Posing the Biped | 4165