2009
To fit biped legs to the skin:
1 Turn on Figure mode on the Biped rollout.
2 Use the Scale Transform gizmo to scale the Z-axis of the biped’s pelvis so
the biped’s leg links are centered in each leg of the skin.
3 Select the biped’s two thigh links (LLeg and RLeg) and scale the X-axis
of the thigh links so they end at the knees of the skin.
4 Select the biped’s two lower leg links (LLeg1 and RLeg1), and scale the
X-axis of the lower leg links so the biped’s ankles are level with the ankles
of the skin.
TIP When the two upper legs are selected, you can press Page Down to select
the lower legs.
5 In a left or right viewport, scale the biped’s feet so their profile roughly
matches the profile of the feet of the skin.
6 Scale toes or move them along their local X-axis so each toe is aligned
with the corresponding toe in the skin.
The ends of the final toe links should go through the tips of the skin’s
toes.
You might have to change the number of biped toes to match the number
of skin toes. A biped must have at least one toe on each foot. If the skin
has no toes or the character is wearing footgear, the position and number
of biped toes doesn’t matter, but they should still extend beyond the
skin.
TIP During the fitting process, try Freezing the skin object to prevent
accidental selection.
To fit the spine to the skin torso:
1 On the Biped rollout, turn on Figure mode.
2 Select the lowest link of the spine (Bip01 Spine). Choose the Move
transform, constrain movement to the spine link’s local X-axis, and move
it vertically to the waist of the skin, just below the navel.
4164 | Chapter 17 character studio