2009
Working with Both Arms or Legs
As you pose your biped, there are two different methods for posing both arms
or legs symmetrically.
The first method involves using Symmetrical on the
Track Selection rollout
on page 4348 to select both limbs simultaneously. With both limbs selected,
you can rotate and scale the objects, and they will maintain a mirror-image
relationship. You can also move the limbs, however they will not retain a
symmetrical pose (with respect to the body) if you move them laterally.
The second method involves posing only one side of the biped, then copying
the posture to the corresponding limbs on the other side.
NOTE You can scale biped limbs only in Figure mode on page 4420.
See also:
■
Figure Mode on page 4420
■ Biped Rollout on page 4331
■ Creating a Skin on page 4605
Procedures
To work in Figure mode:
1 Select the biped you want to pose, and then go to the Motion panel.
The Motion panel doesn't show Biped controls unless the biped is selected.
2 On the Biped rollout, click Figure mode.
The button turns blue to indicate a special edit mode.
The biped's pose and location change to the one last specified when the
biped was in Figure mode. If the biped was just created and, therefore,
was never in Figure mode before, it changes to the pose and location it
had when you created it. When you turn off Figure mode, the biped
returns to its animated pose and location in the scene.
NOTE Biped disables all keyframe editing tools when Figure mode is active.
Adjustments made in Figure mode are not animatable.
Posing the Biped | 4163