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or even walk on two legs.
Any number of bipeds can be in Figure mode at the same time, though you
can only work on one biped at a time. When you select a biped, the Figure
mode button indicates whether or not the biped is in Figure mode.
In Figure mode you can:
Specify the number of links in each part of the biped.
Define the position of the base of the fingers, toes, clavicles, spine, tail,
ponytails, and props relative to the body.
Define the position of the feet relative to the ankles.
Define the default pose of the biped before animation is applied to it, for
example define a hunchback.
Scale the biped and its various parts.
Simultaneously scale and position biped parts using
Rubber Band mode
on page 8109. See Rubber-Banding Arms and Legs on page 4168.
Create natural links for Physique using Triangle Pelvis.
Use forearm links to transfer twisting animation to the biped's associated
mesh.
For more information on adjusting the bipeds proportions, see Scaling Links
on page 4166.
4162 | Chapter 17 character studio