2009
or even walk on two legs.
Any number of bipeds can be in Figure mode at the same time, though you
can only work on one biped at a time. When you select a biped, the Figure
mode button indicates whether or not the biped is in Figure mode.
In Figure mode you can:
■ Specify the number of links in each part of the biped.
■ Define the position of the base of the fingers, toes, clavicles, spine, tail,
ponytails, and props relative to the body.
■ Define the position of the feet relative to the ankles.
■ Define the default pose of the biped before animation is applied to it, for
example define a hunchback.
■ Scale the biped and its various parts.
■ Simultaneously scale and position biped parts using
Rubber Band mode
on page 8109. See Rubber-Banding Arms and Legs on page 4168.
■ Create natural links for Physique using Triangle Pelvis.
■ Use forearm links to transfer twisting animation to the biped's associated
mesh.
For more information on adjusting the biped’s proportions, see Scaling Links
on page 4166.
4162 | Chapter 17 character studio