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Succeeding bipeds have the same name except that the two-digit number is
replaced by another number in sequence: 02, 03, 04, and so on.
Since the parent of the biped hierarchy is the biped’s center of mass object,
that is also the object selected when you choose Bip01. You can link the biped
center of mass to other objects or dummies for additional animation control.
For more information on the biped’s hierarchy, see
Understanding Biped
Anatomy
on page 4153.
Procedures
To change the biped name upon creation:
■ Immediately after creating the biped and before moving to another panel,
enter the new name in the Root Name field in the Create Biped rollout.
The center of mass is renamed and the entire biped hierarchy inherits the
new name.
To change the biped name after creation:
1 Select any part of the biped and go to the Motion panel.
2 In the Biped rollout, click the expander bar to display the Modes and
Display groups.
3 Enter a new name in the Name field and press Enter.
WARNING Do not use the usual Name And Color rollout to rename a biped.
This changes only the name of the biped's root object (its center of mass)
without updating the names of other biped parts in the hierarchy.
To create a Named Selection for the biped center of mass:
1 Select the biped center of mass (diamond shaped object in the pelvis) in
the viewports.
2 Type a name in the Named Selection Sets field on the 3ds Max toolbar.
3 Press Enter.
You can now choose this selection if the biped is hidden and you want
to view the biped and edit biped parameters on the Motion panel.
4156 | Chapter 17 character studio