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Biped's structure also includes an option to add twist to any and all limbs.
This feature uses a variable number of links to transfer twisting animation
into the biped's associated mesh via Physique or Skin.
Props
The biped structure includes an option to add up to three props. Props appear
next to the biped’s hands and body by default, but can be modified or
animated throughout the scene like any 3ds Max object.
Adding Extra Biped Body Parts
To add extra legs, arms, or other body parts you need to create 3ds Max
geometry for those parts, then link them to the biped hierarchy. You can use
Snapshot to duplicate biped body parts to create these as well. In either case
you will need to animate them with standard 3ds Max rotations, because biped
IK will not be available on these extra parts.
Changing Initial Biped Anatomy
Use the body parameters to change initial biped anatomy. The Body parameters
are in the Create Biped rollout that appears in the Create panel when you
create a biped.
NOTE You can change body parameters in the Create panel immediately only
after creating a biped. Once you leave the Create panel, these settings are still
available, but from the Structure rollout in the Motion panel. The body parameters
in the Structure rollout are enabled when the biped is selected and Figure mode
is active.
See also:
■
Creating a Biped on page 4151
■ Structure Rollout on page 4424
Naming the Biped
If your scene is going to contain more than one biped, it's a good idea to give
the biped a unique name. By default, the first biped in a scene is called Bip01.
Changing Initial Biped Anatomy | 4155