2009

Center of mass object
You can select the center of mass by choosing Bip01 with the
Select From Scene
dialog
on page 228.
You can also select the center of mass by clicking Body
Horizontal, Body Vertical or Body Rotation on the
Track Selection rollout on
page 4348.
Changing the Biped Hierarchy
The biped hierarchy is a little different from a standard 3ds Max hierarchy in
that you cant delete any of the components of the skeleton. If you try to
delete any part of the biped skeleton, you delete the entire hierarchy. If you
want to create a partial biped, for example a biped with no head, simply hide
the objects you dont want to use.
Repositioning Biped Body Parts
You can reposition certain biped body parts in Figure mode to suit different
characters. You can move entire arm assemblies by selecting the clavicles and
moving them up or down. You can also reposition the fingers, tail and
ponytails as you like. See
Posing the Biped on page 4157.
4154 | Chapter 17 character studio