2009
By turning on AutoGrid in the Create Panel > Object Type rollout, biped
creation will respect the AutoGrid, letting you build bipeds with their feet on
top of geometry.
Procedures
To create a biped on a surface:
1
On the Create panel > Systems, click Biped.
2 Turn on AutoGrid.
3 Move your cursor over any geometry in the viewport.
A Transform gizmo moves with your cursor to indicate the location of
the AutoGrid.
4 Drag out a biped.
The biped feet will be in contact with the geometry.
Understanding Biped Anatomy
The geometry of a biped is a linked hierarchy of objects that by default
resemble those of a human. The parent or root object of the biped is its
center
of mass (COM)
on page 7933. This object is displayed as a blue octahedron near
the center of the biped's pelvis. Moving the COM positions the entire biped.
Understanding Biped Anatomy | 4153