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Creating a Biped
A biped model is a two-legged figure: human or animal or imaginary. Each
biped is an armature designed for animation, created as a linked hierarchy.
The biped skeleton has special properties that make it instantly ready to
animate. Like humans, bipeds are especially designed to walk upright, although
you can use bipeds to create multi-legged creatures. The joints of the biped
skeleton are limited to match those of the human body. The biped skeleton
is also specially designed to animate with character studio footsteps, which
help solve the common animation problem of locking the feet to the ground.
The parent object of the biped hierarchy is the biped’s center of mass object,
which is named Bip01 by default.
Creating a Biped
A button for creating a Biped appears in the Create panel under Systems. You
create a biped by clicking this button and then dragging in the active viewport.
You interactively define the height of the biped as you move the cursor.
During biped creation, you can change any of the default settings that are
used to define its basic structure. The default settings, for Arms, Neck Links,
Spine Links, and so on, are for a human figure.
Creating a Biped | 4151