2009
Create a Biped Skeleton
Once you have a character mesh, you can create a biped skeleton to fit inside.
Use
Figure mode on page 4420 to set up your biped.
Before you position the skeleton, use controls on the
Structure rollout on page
4424 to alter the biped to match your mesh, setting the number of links for the
spine, arms, neck, or fingers, or adding props to represent weapons or tools.
TIP You can use ponytails to create animated jaws, ears, or horns.
NOTE Certain biped body parts, including fingers, tails, ponytails, props, and
clavicles, can be repositioned in Figure mode to suit different characters.
When you position the biped inside your mesh, start with the center of mass
(COM), which is the parent of all objects in the biped hierarchy. The COM
should be positioned in line with the hips of the mesh character. Scale the
pelvis so that the legs fit properly in the mesh, and then use Move and Scale
on the 3ds Max toolbar to position your biped skeleton.
NOTE In addition to the standard move, rotate, and scale operations, you can
also use modifiers to adjust the parts of the biped.
NOTE Biped body parts cannot be removed, however unwanted parts can be
hidden. If you delete a part the entire biped will be deleted.
The following list includes some tips for positioning your skeleton:
■ Use the Page Up and Page Down keys to cycle through links.
■ Use Rubber Band mode on page 8109 to move and scale the arm and leg
links on your skeleton simultaneously.
■ Use tools from the
Bend Links rollout on page 4363, such as Bend Links Mode
on page 7921 and Twist Links Mode on page 8159 to adjust tail, neck, spine,
and ponytail links.
■ The head, toes, and fingertips should extend slightly beyond the mesh
extents to fulfill the requirements of Physique.
■ Use the minimum number of fingers and toes.
You need extra fingers or links only if you are planning on complex hand
or foot animation. If your character is wearing gloves or shoes, then you
probably only need one finger or toe, with one link.
4148 | Chapter 17 character studio