2009
transition smoothly between sequences. And you can use cognitive controllers
in Crowd to transition between behaviors based on a variety of criteria. For
more on crowd behaviors, see
Creating a Crowd System on page 4762.
Biped
To work most efficiently with bipeds, it is important to follow the general
workflow described in this topic.
Create Skin Geometry
Before you create a skeleton for a character, you should already have a character
skin to put the skeleton into.
Create a basic skin shape for your character using any of the 3ds Max modeling
tools and surface types. Be sure to place your character's skin in a neutral pose
with arms outstretched and legs spaced slightly apart. You may also want to
add sufficient detail to your skin's mesh or control points around joints to
facilitate deformation during movement.
Character mesh in a neutral pose
TIP Before adding a biped skeleton, freeze your character mesh. When the mesh
is frozen, you can still see it, but you can't select or alter it, reducing the chance
for error or frustration.
Biped | 4147