2009

Motion-capture files can be imported with key reduction, making for more
manageable tracks for subsequent editing.
Use Track View for Keyframe Editing
Track View on page 4461 allows you to edit keys and footsteps relative to the
animation time line.
Footstep editing in Track View - Dope Sheet allows you to move footsteps in
time. If you need a character to jump higher between footsteps, move the
landing footsteps further down in time. Dynamics automatically compensate
by making the character jump higher to keep it airborne longer.
You can also specify a freeform period in a footstep animation, using Track
View - Dope Sheet. This allows you to take advantage of footsteps and dynamics
for part of an animation, then switch to manual keyframing during the
freeform period. This approach can be useful in animations where there is a
mix of animation where the feet are on the ground and then off. Examples
of this type of animation include running and diving, or walking and then
sitting down.
Keyframe adjustment tools allow the following:
Find the next or previous key for the selected biped body part.
Use the Time spinner to slide a key back and forth in time.
Change Tension, Continuity, and Bias for a key.
Display trajectories.
You can place arms and legs of a character into the
coordinate space on page
7943 of another object or the world to simulate interaction with fixed or moving
objects. In Freeform mode, for example, putting the legs into world space on
page 8175 prevents them from sliding or moving when keyframing the center
of mass of the character. Putting a hand in the coordinate space of a ball allows
the hand to move wherever the ball moves.
Many tools in 3ds Max can be leveraged with character studio. For example,
you can use the Select and Link tool to attach objects to the biped.
If you want a character to pick up and carry an object and then put it down,
you can use the Link controller to animate the duration of the attachment.
3ds Max bones can be used to animate character subassemblies, like pistons,
and to create extra links for Physique.
Understanding character studio Workflow | 4145