2009

or choose Spline Dynamics on page 8135 for keys generated by newly created
footsteps.
Convert Between Animation Types
Once you are satisfied with a particular footstep animation and its
corresponding dynamic behavior, you can
convert it on page 4231 to a freeform
animation consisting of a simple combination of keyframes and IK goals. This
intelligent conversion gives you control of animation behavior at every frame,
for every joint of the character.
Use Layers to Apply Global Changes
Animation layers on page 7909 offer you a powerful tool for introducing global
changes to an existing character animation. For example, you can convert an
upright running motion into a crouched run by adding a layer on top of an
existing run motion. The layer would contain a single keyframe with the
biped's spine rotated forward. You can stack up layered changes, allowing you
to refine your motion composition and eventually collapse your layers into
a standard non-layered keyframe animation.
Use In Place Mode to Control the View
In Place Mode on page 4318 is a tool that lets you keep your biped in view during
animation playback. It offers a convenient way of adjusting and adding
keyframes to a character without constantly changing your view to follow the
character motion.
Import Motion-Capture Files
Motion-capture files can be imported from the BVH or CSM formats, edited,
and saved as BIP files. You can import these files with or without footsteps
and dynamics and combine them in Motion Flow mode with other animations.
You can use the supplied motion-capture samples as is or adjust them to suit
your needs using the collection of animation tools in Biped. The ability to
import motion-capture marker files directly into character studio using the
CSM file eliminates much of the cost of post-processing optical motion capture
data. You can import motion-capture files with an additional prop bone, to
define the motion of an object such as a sword or club.
You can also import
HTR/HTR2 motion-capture files on page 7257, as well as
TRC files on page 7259.
4144 | Chapter 17 character studio