2009

A crowd simulation can also be used to generate a motion sequence from this
type of graph. Each biped in the crowd chooses from the motions and
transitions in the graph based on its desired destination and speed. These
factors, in turn, are determined by the crowd parameters you set.
See also:
Working with Motion Flow on page 4508
Motion Flow Mode on page 4545
Motion Flow Rollout on page 4548
Understanding Crowds
The Crowd system in character studio lets you create realistic simulations
using large groups of characters, humanoid and otherwise, that behave and
interact with one another by procedural means. You can use it to easily animate
scenes containing hundreds of people and/or creatures, all with similar or
widely varying sets of behaviors. These can vary dynamically according to
other factors in the scene.
Understanding Crowds | 4139