2009

See also:
Physique on page 4603
Physique User Interface on page 4670
Understanding Track Editing
There are several places to view your animation represented as tracks in 3ds
Max. These views include:
Track View - Curve Editor
Track View - Dope Sheet
Track Bar
The tracks can be displayed as function curves, or as keys and ranges on a box
graph. character studio makes special use of function curve editing capabilities
with a customized version of the Track View - Curve Editor called the
Animation Workbench on page 4136.
Biped Curve Editing Using the Track Bar
After creating animation of the biped in the viewport using keyframing tools
from the Motion panel, you might need to work on the animation tracks,
either to adjust key interpolation for smooth motion or to adjust ranges and
affect timing. 3ds Max allows for some basic ways to do these tasks for all
scene objects using direct key manipulation.
The simplest and most direct access to keys and ranges can be found on the
track bar. Keys for selected biped objects are immediately visible there. With
some limitations, you can create keys by Shift+dragging in the track bar.
Right-clicking a key displays a menu; choosing from this menu gives quick
access to key properties such as interpolation controls. This Key Properties
dialog is also accessible from a list on the Motion panel > Assign Controller
rollout.
A right-click on the time slider also displays the Create Key dialog, which is
another quick way to set keyframes.
Selecting any two keys displays the range as a bar beneath the keys. You can
reposition this range bar or resize it to adjust the timing of the animation.
Understanding Track Editing | 4135