2009

Using FFD-Based Soft Bodies to animate a part of a mesh, the whole
object seems to be rotated by the simulation.
If you are using
FFD Soft Bodies on page 4043 to animate just a subpart of a
mesh, make sure the
Animate Transform on page 4045 check box is off, as this
option works only for FFD animating the whole mesh.
Using FFD-Based Soft Bodies to animate a whole mesh, some weird
squashing happens on occasion.
If you are using
FFD Soft Bodies on page 4043 to animate the whole mesh,
sometimes the FFD modifier deformation can show artifacts when the lattice
points are rotated. Try switching on the Animate Transform on page 4045 check
box in the modifier to avoid those artifacts.
Picking objects during preview makes them go unstable.
Try reducing the strength and damping of the mouse spring on the Display
rollout
on page 4093.
Objects barely move when picking during preview.
Try increasing the strength and damping of the mouse spring on the
Display
rollout
on page 4093.
I can't see anything in the Preview Window.
It might be caused by the lack of a proper camera; create a camera and select
it in the
Display rollout on page 4093. If still doesn't work, try changing the far
and near clipping planes.
The preview shows everything in black.
If the scene uses texture maps but the software can't find the map files, they're
shown as black. Disable textures by pressing X during the
preview on page
4099.
After the simulation I get a warning reporting that objects moved to
infinity.
When instability occurs, rigid bodies can reach extreme velocities and therefore
move to infinity. If reactor detects this condition when creating an animation,
it does not create keyframes, but instead reports the problem once the
animation is finished.
Troubleshooting | 4123