2009

To delete an event, action, or wire, highlight it and then press Delete. Be
sure the Particle Dialog is active, or you might inadvertently delete a
selection in the scene instead.
To move an action, drag its name (not its icon) to the new location. If you
drag the event to an edge of the display, and scrolling is possible, the
display window will automatically scroll in that direction.
If you drag an action to an event, you can insert the action or replace an
existing action, depending on where you position the mouse cursor before
releasing the button. A blue line (before releasing) indicates that it will be
inserted at that location, and a red line indicates that it will replace the
underlying action. If you drag the action to an empty space in the event
display, it will form a new event, and, by default, the system will add a
new Display operator.
NOTE Particle Flow doesn't let you perform illegal operations. For instance, a
Birth operator must always be the first item in a
birth event on page 7924; the
system doesn't let you position it elsewhere. You can place a Birth operator in
an isolated event, but you can't then wire that event into a particle system,
except in parallel with another birth event. For more information, see the
Birth
operator topic
on page 2844.
To move a test output or switch it to the opposite side of the event,
drag from just inside the test output to the desired new location. The mouse
cursor changes to the depicted image when this operation is possible.
Getting Information
To see a renamed action's original type, position the mouse cursor over its
event list entry until the tooltip appears.
To see a brief description of an action, click it in the depot. The description
appears on the Description panel, to the right of the depot.
Event Display Right-Click Menu
Select a Particle Flow source icon. > Modify panel > Setup rollout > Click
Particle View (or press 6). > Right-click in event display.
Particle Flow | 2825