2009
Can I attach Cloth/Rope/Soft Bodies to other Cloth/Rope/Soft Bodies?
No. However, once a piece of, say, cloth has been simulated, you can take it
out of its Cloth Collection and add it to a
Deforming Mesh Collection on
page 4059. By doing so, the cloth will still be part of the simulation the next
time, but reactor won't recalculate its animation. You can then attach other
pieces of Cloth/Soft/Rope to it by using the
Attach To Deforming Mesh on
page 4069 constraint.
How can I make a rigid body not move until a collision happens?
You can use the Inactive on page 3912 property for the rigid body.
How can I animate a floating object, like a balloon?
There are many alternatives you can try:
■ Use
water on page 4074. The buoyancy of a balloon in the air follows the
same rules as the buoyancy of a light object inside a fluid. You will need
to place the water surface well above the scene so the objects are not visible
when they reach it.
4114 | Chapter 16 reactor