2009
Vertebra The maximum number of Rag Doll constraints that the script creates
for the character's spine. If this value exceeds the number of valid vertebrae
in the selected humanoid, the script won't create the excess constraints.
Create RBCollection When on, the tool creates a
Rigid Body Collection on
page 3922 and places all the parts of the newly created rag doll character into
it.
Create CSolver When on, the script adds a
Constraint Solver on page 3945 to
the scene, which is then associated with the freshly created Rigid Body
Collection. All the hinges and rag doll constraints that are created for the
selected humanoid are added to this. This option is available only if you have
chosen to create a Rigid Body Collection.
Add Hands When on, if the selected humanoid has hands, the script creates
constraints to connect the humanoid's hands to the rest of the body.
Add Feet When on, if the selected humanoid has feet, the script creates
constraints to connect the humanoid's feet to the rest of the body.
Snapshot Parts When on, the script creates a separate geometry object for
each object to be attached to a constraint. It is the newly created snapshot
that is then used in the constraint and added to the collection (if a collection
is being created).
Link To Original When on, the newly created snapshot geometries are linked
to the original geometries. Available only when Snapshot Parts is on.
Change Name When on, each geometric component of the new rag doll is
prefixed with the text in the New Name field. Available only when Snapshot
Parts is on.
New Name When on, each geometric component of the new rag doll is
prefixed with the text in the New Name field.
Constrain Humanoid Click to create the Rag Doll constraints and, depending
on the active options, also create a copy of the source objects, a Rigid Body
Collection, and a Constraint Solver.
How It Works
The script works by assuming that you've used the following naming
conventions for the rag doll parts. This naming convention follows that used
by the character studio Biped object to name the limbs. However, as long as
they are named as following, you can use any geometry created in 3ds Max.
Scripts | 4109