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Otherwise the spring is attached to the point on the object where you first
right-clicked.
Mouse Help This option shows some help regarding the use of the mouse to
control the camera and mouse picking.
MAX
Update MAX Takes the position and rotation of the objects in the simulation
and uses them to update the objects in 3ds Max.
Use MAX parameters Resets the substeps and time step (FPS) values to the
values set in the reactor utility's
Preview and Animation on page 4085 rollout.
Display rollout
The Display rollout of the reactor utility lets you configure various display
options for the Preview Window, including cameras and lighting. For more
information, see
Display Rollout on page 4093.
Scripts
This section deals with some useful scripts that you can use to speed up your
creation of reactor scenes.
If you are interested in creating your own scripts, see the MAXScript Reference,
available from the 3ds Max Help menu.
Setup Scripts
These scripts allow you to quickly set up constraints and collections. They are
run automatically when you follow the specified procedures.
Constraint Creation
This applies to all the reactor
constraint on page 3925 types, except the
Point-to-path constraint on page 3995.
To create a constraint and attach objects in a single step:
This method works with two or more objects only; it doesn't work with a
single-body constraint setup such as Spring with a child only.
1 Create the object(s) to constrain, and then ensure they are both selected.
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