2009
Rendering Water
Water in reactor is defined using a space warp. Space warps don't render, so
if you want the water to appear in your final animation, you need to provide
reactor with a geometrical representation of the water. To do this, you need
to bind a plane or any other planar geometry to the water. The plane will
deform according to the
Water space warp on page 4075, and you can then
render it as part of your scene.
Binding an object to the water applies a modifier to that object, which lets
you set a scale strength for the deformation. For example, if you set this scale
value to 2.0, any water deformation is doubled for the vertices in the object.
Procedures
To bind a plane to reactor Water:
1 Draw a plane the same size as your water in the viewport. Put it in a
different place so you can easily link the two.
2
Click the Bind To Space Warp button on the main toolbar.
3 In the viewport, drag from the plane to the water space warp, or vice-versa.
The reactor Water (WSM) modifier appears in the plane's modifier stack.
4 Move the plane to the same position and orientation as the space warp
(or vice-versa).
Interface
Water WS Modifier Properties rollout
4078 | Chapter 16 reactor