2009

Size X/Y The dimensions for the water object.
Subdivisions X/Y The tessellation for the water's mesh.
Landscape button Although water is defined using a rectangular area, you
can simulate non-rectangular surfaces and obstacles inside the water by
defining a landscape geometry. Once you designate landscape geometry, any
vertex in the Water space warp that are contained in the landscape are fixed
during the simulation and waves and ripples will be reflected at those points.
Wave Speed The speed at which wave crests propagate across the surface of
the water.
Min/Max Ripple Limits on the size of the waves generated in the water.
Density The relative density of the liquid. This determines which objects will
sink into the water, and at what height objects of a lesser density will float.
The density is specified relative to the density of water (1.0=1,000 kg/m3).
Viscosity Resistance to flow: how difficult it is for objects to move through
the liquid. A high value means that the motion of objects through the water
is highly damped.
Depth The depth of the water. Buoyancy is applied only to objects inside the
water.
Use Current State When on, the simulation uses the current animation to
calculate the starting state. So if you have, for example, updated the water
during the
preview on page 4099 using the Update MAX command, the stored
state is used as the initial state.
Disabled Removes the water from the simulation.
# Stored Keyframes This indicates if there are any keyframes stored for the
water. Keyframes are stored for the water if you create a reactor animation in
3ds Max, or if you use Update MAX in the Preview Window.
Clear Keyframes Clears any stored keyframes for this water.
Show Text When off, the label "Water" doesn't appear next to the space warp
in the viewports.
Reset Default Values Restores the default values for the object.
Water Space Warp | 4077