2009

Water Space Warp
Create panel > Space Warps > reactor > Water
Animation menu > reactor > Create Object > Water
reactor toolbar > Create Water button
You can use the Water space warp to simulate the behavior of a liquid surface
in your reactor scene. You can specify a size for the water, and physical
properties such as density, wave speed, and viscosity.
You don't need to add the water to a collection for it to take part in the
simulation. However, while it will appear in the Preview Window, it will not
appear in a rendered animation unless you bind the space warp to a plane or
other geometry. You can find out how to do this in
Rendering Water on page
4078.
Procedures
To create a Water space warp:
1 Choose one of the above commands, and then in any viewport drag out
a Water object.
TIP For horizontal water, create the space warp in a Perspective or Top
viewport.
2 Move and rotate the object as necessary using standard commands. For
changing other properties, see the next procedure.
To edit the properties of a Water object:
1 Select the object in the scene.
2 On the Modify panel, open the Properties rollout.
3 Use the rollout to specify properties, as described in the Interface section.
Water Space Warp | 4075