2009

The Attach To Deforming Mesh constraint allows you to fix vertices in a
deformable body to a particular
deforming mesh on page 4058. This option is
useful for adding physically simulated elements such as hair and clothing to
an skinned character.
Procedures
To fix vertices in a deformable body to a deforming mesh:
1 On the Modify panel, access the Vertex sub-object level of the deformable
body's modifier.
This lets you select individual vertices in the deformable body.
2 On the Constraints rollout, click Attach To DefMesh .
The new constraint appears in the Constraints list.
3 Ensure the constraint is selected in the Constraints list; this makes the
Attach To DefMesh rollout available.
4 On the Attach To DefMesh rollout, click the Deformable Mesh pick button
and then select the body to which to constrain the vertices.
5 Select the vertices to constrain in the deformable body.
4070 | Chapter 16 reactor