2009
6 When finished, it's advisable to exit the Vertex sub-object level, to keep
from accidentally deselecting some of the constrained vertices before
simulating.
Interface
Attach To Rigid Body rollout
Rigid Body Displays the name of the rigid body to which the vertices are
constrained. Choose a rigid body by clicking this button and then selecting
a rigid body in one of the viewports.
Do not affect rigid body When on, the attached deformable body does not
affect the behavior of the rigid body in the simulation. In other words, the
points in the deformable body will follow the rigid body, but no force is applied
to the rigid body from the deformable.
Ignore Collisions When on, disables collision detection between the rigid
body and the deformable body.
Attaching Vertices to Deforming Meshes (Skin)
reactor modifier (Cloth/Soft Body/Rope) > Constraints rollout
Constraining Deformable Bodies | 4069