2009
Procedures
To keyframe points for a deformable body:
1 On the Modify panel, click Vertex in the deformable body modifier's
sub-object list.
This lets you select individual vertices in the deformable body.
2 On the Constraints rollout, click Keyframe Vertices.
A new Keyframe constraint appears in the constraints list.
3 Ensure the constraint is highlighted in the constraints list; this makes
the Keyframe rollout available.
4 Select the vertices to constrain in the deformable body. During the
simulation, these vertices follow the deformable body's current animation,
while the rest of the body is affected by the physical simulation as usual.
5 When finished, it's advisable to exit the Vertex sub-object level. This
prevents you accidentally deselecting some of the constrained vertices
before simulating.
4066 | Chapter 16 reactor