2009

Unlike the other reactor deformable body types, you do not need to apply a
special modifier to a deforming mesh or set physical properties for it. You just
have to add the shape to a
Deforming Mesh Collection on page 4059. This is
because reactor itself does not deform the mesh's vertices during the simulation:
The deforming mesh is simply controlled by its current animation.
For information about how to attach objects to deforming meshes , see
Constraining Deformable Bodies on page 4061.
Deforming Mesh Collection
Create panel > Helpers > reactor > DMCollection
Animation menu > reactor > Create Object > Deforming Mesh Collection
reactor toolbar > create Deforming Mesh Collection button
The Deforming Mesh Collection is a reactor helper object that acts as a
container for
deforming meshes on page 4058. Once you have placed a
Deforming Mesh Collection in your scene, you can add any deforming meshes
in the scene to the collection. For more information about deforming meshes,
see
Deforming Meshes (Skin) on page 4058.
When you run the simulation, reactor examines the deforming mesh
collections in the scene, and, provided the collections are not disabled, adds
the deforming meshes they contain to the simulation.
Procedures
To create and use a Deforming Mesh Collection:
1 Create some objects to use as deforming meshes.
2 Choose any of the above commands, and then click in any viewport to
add the Deforming Mesh Collection.
NOTE The icons position has no effect on the collections behavior.
The collection icon is added to the scene. You can add deforming meshes
to the collection in two ways: by picking or by using a selection list.
Deforming Meshes (Skin) | 4059