2009
Advanced rollout
Internal Steps Because deformable objects are more complex to simulate, it
is usually necessary to perform more
simulation steps on page 3892 to increase
stability. This parameter specifies how many steps will be taken internally to
simulate objects in this collection for each simulation substep taken globally
during the simulation. For example, at 60 fps, simulating at one keyframe
(step) per frame, 10 substeps, at three internal substeps for this collection, the
objects in this collection will be simulated using 60x10x3=1,800 steps every
second , while the simulation in general uses 60x10=600 steps per second.
This allows the objects in this collection to be simulated more accurately
without slowing down the rest of the simulation. In general terms, you can
think of it this way:
■ Precision (stability) of overall simulation=Number of Substeps (as specified
in the
Preview and Animation rollout on page 4085)
■ Precision (stability) of objects in this collection=Precision of overall
simulation x (multiplied by) Internal Substeps
Reset Default Values Resets Internal Steps to its default value.
Rope | 4057